![]() ![]() Their opening has an unusually small number of combat-focused quests, instead using the vehicle system introduced in the previous expansion, Wrath of the Lich King. The Goblins begin on the technocratic isle of Kezan, led by the seemingly malevolent Trade Prince. Play Buying Cataclysm also unlocks the Worgen race for the Alliance and Goblins for the Horde. That said, you can still expect to play for well over a hundred hours before you've really touched upon everything Cataclysm has to offer. It's a lot of content, but it's not as much as the previous expansion, Wrath of the Lich King. But seeing as how all of these changes are available without a purchase of Cataclysm, why pick up this latest expansion? Cataclysm unlocks all the level 80-85 content, which specifically includes five new zones for leveling, two new battlegrounds, a PvP and daily questing area, seven new dungeons (and two redone classics) with normal and heroic (max level) modes, and a few raid instances. It's a newer, friendlier Azeroth, and these changes span the entire original game. Tales of having to kill fifty boars for three boar hides are done away with, and storylines - actual storylines! - populate the game world. Quests, once splintered and sending players aimlessly across the map, are focused and quick to complete. From the very start, the experience for players who pick up World of Warcraft now will be vastly different from the experience players had when the game launched in 2004.
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